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![]() Computer modeling is the primary step in creating 3D computer graphics. If the model is not built to be optimized and compatible with the rest of the production tools, the rest of the digital process becomes more and more difficult. Texture mapping digital models helps to create the surface detail that can make a computer-generated image appear photorealistic. Inspired 3D Modeling and Texture Mapping examines the strategies for modeling and texture mapping used by the largest and most respected computer graphic studios in the world. Loaded with concepts, case studies, tutorials, interviews, and hundreds of graphic examples, this book is a valuable exploration of the tested practices of computer graphics industry veterans.Introduction Computer Graphics Primer Part I: CG Overview 1. Industry Background 2. Interviews with John Hughes and Bill Kroyer Part 2: Modeling and Texture Mapping Techniques 3. Modeling Overview 4. Modeling Tools and Techniques 5. Modeling Resources 6. Modeling Specialties 7. Character Modeling Tutorial 8. Texture Mapping 9. Texture Mapping Tools 10. Texture Specialties 11. Organic Texture Mapping Tutorial Part 3: Practical Application 12. Planning a 3D Project 13. Constructing the Inspired Character Read the entire article at A1 Books Compare prices:
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