*OP Convention Book: Iteration X (Mage: The Ascension)
Making the Convention playable: I'll preface this by noting that I have only skimmed this book, reading the bits that automatically interest me. However, what I've seen impresses me. The first convention books (especially _ItX_, _Prog_, and _VE_) seemed [... more]
$14.95
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*OP Guide to the Traditions (Mage: The Ascension)
Too much information for gamers who just want the facts.: After reading Guide to the Technocracy and being totally impressed, I expected nothing less for the Guide to the Traditions. Instead of a smooth flowing book with well-organized facts about the [... more]
$25.95
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*OP Fragile Path (Mage)
Different views: Fragile Path is a book intended towards an audience that wants to see through the classic "Heylel was the bad guy who delivered the First Cabal to the Order of Reason". Divided in 5 parts, each one written by a different [... more]
$10.95
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*OP Lost Paths 1 (Mage: The Ascension)
Interesting, deep, rich, but a little tiring to read...: A nice book, covering a couple of obscure points in MtA: The arabian traditions. Very well researched (if almos difficult to read, too many arabian terms), all the paradigms was very deep developed, [... more]
$17.95
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*OP Mage Tarot Deck Revised (Mage: The Ascension)
The best White Wolf has to offer...: Not quite sure why this revision of Mage: The Ascension scored such a low rating, this is possibly the best revision of the game available. The game is a complicated one, but if handled with creativity and drive one [... more]
$19.95
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*OP Dead Magic
Good, solid material dealing with past cultures for Mage: I initially picked up this book out of curiosity; I don't use the 'dead' civiliazations much in my campaigns, but I usually enjoy seeing how White Wolf creates their alternate histories. This book [... more]
$19.95
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*OP Swashbucklers Handbook
When did Mage become D & D...?: This is a good book and all... if you are playing Mage instead of Dungeons and Dragons by accident. Whose idea was it to add the Bladesinger to the White-Wolf universe? Beside the fact that this book as all about the [... more]
$18.00
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The Fallen Tower: Las Vegas (Mage the Ascension)
Author: Conrad Hubbard Author: Rachelle Udell Binding: Paperback Dewey Decimal Number: 793 EAN: 9781588464088 ISBN: 1588464083 Number Of Pages: 124 Publication Date: 2003-02-03 [... more]
$19.95
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Tradition Book: Cult of Ecstasy (Mage: The Ascension)
More than Sex, Drugs and Rock n' Roll: This book gives new depth to the Cult of Ecstasy. Rather than seeing the Cult as a group of Druggies and Sex addicts, we can now see them has a group of mysics somewhat like the Dreamspeakers but with less [... more]
$14.95
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*OP Technocracy Assembled 2 Synd/VoidEn (Technocracy ...
Behind the mask of Union: Aside from a monolithic Organized Evil Force (tm), the main Mage rules don't really do much to make the Technos either interesting (what, exactly, do the different Conventions do?) or playable (WHY does this Void Engineer do [... more]
$14.95
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Infinite Tapestry: An Umbral Sourcebook (Mage the Ascension)
Information Overload!: This books has everything you ever wanted to know about Mages in the Umbra and then some. This book gives much needed information on what happened to the Masters that were trapped in the Umbra when the Avatar Storms tore the worlds [... more]
$24.95
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Mage: The Ascension (Revised Edition)
The best White Wolf has to offer...: Not quite sure why this revision of Mage: The Ascension scored such a low rating, this is possibly the best revision of the game available. The game is a complicated one, but if handled with creativity and drive one [... more]
$29.95
Amazon.com |
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